All skills and where they drop from

Adaptive Ordinance
Adaptive Ordinance
You have [2/4/6] Regeneration for each Ammo item you have
Drops from: Hulking Experiment
Hulking Experiment

Hulking Experiment

HP: 2325

Day: 10

Advanced Synthetics
Advanced Synthetics
When you Level Up, upgrade a [Bronze-tier/Silver-tier] item
Aggressive
Aggressive
When you use a Weapon, it gains [+2%/+4%/+6%/+8%] Crit Chance for the fight
Drops from: Dire Inglet
Dire Inglet

Dire Inglet

HP: 900

Day: 6

Alacrity
Alacrity
The first [5/10] times you Crit each fight, Charge 1 item 1 second(s)
All Talk
All Talk
While you have more than half Health, your Weapons have [+25/+50] Damage
Drops from: Preening Duelist
Preening Duelist

Preening Duelist

HP: 650

Day: 5

Ambush
Ambush
At the start of each fight, deal Damage equal to [15%/30%] of your enemy's Max Health
Drops from: Event
Event

Event

HP: 1000

Day: 9

Ammo Stash
Ammo Stash
Your leftmost Ammo item has [+1/+2/+3/+4] Max Ammo
Drops from: Bloodreef Raider
Bloodreef Raider

Bloodreef Raider

HP: 650

Day: 4

Anything to Win
Anything to Win
When you use a non-weapon item, Burn [1/2/3] and Poison [1/2/3]
Arbitrage
Arbitrage
When you win a fight against a player, gain [2/3/4/5] gold
Arms Dealer
Arms Dealer
When you buy a Weapon, permanently gain [20/30/40/50] Max Health
Arms Race
Arms Race
Your items have [+2%/+3%] Crit Chance for each Weapon you have
Drops from: Veteran Octopus
Veteran Octopus

Veteran Octopus

HP: 8888

Day: 10

Artillery Spotter
Artillery Spotter
If you have 5 or fewer items, your items have [+5%/+10%/+20%] Crit Chance
Assault Focus
Assault Focus
When any non-weapon item is used, Slow it for [2/4] second(s)
Drops from: Boss Harrow
Boss Harrow

Boss Harrow

HP: 2325

Day: 10

Augmented Defenses
Augmented Defenses
Your Shield items have +1 Shield
Drops from: Trashtown Mayor
Trashtown Mayor

Trashtown Mayor

HP: 1200

Day: 5

Augmented Weaponry
Augmented Weaponry
Your Weapons have +1 Damage
Drops from: Trashtown Mayor
Trashtown Mayor

Trashtown Mayor

HP: 1200

Day: 5

Backroom Dealings
Backroom Dealings
When you visit a Merchant, permanently gain [25/50/75] Max Health
Backup Defenses
Backup Defenses
The first time you fall below half health each fight, Shield equal to [20%/30%] of your Max Health
Balanced Friendship
Balanced Friendship
Your Weapons have [+2/+4/+6] Damage and Shield items have [+2/+4/+6] Shield for each Friend you have
Barnacle Crusted
Barnacle Crusted
Reduce the cooldown of your Aquatic items by [10%/20%]
Beautiful Friendship
Beautiful Friendship
When you use a Friend, your Weapons gain [3/6] Damage for the fight
Drops from: Mod Squad
Mod Squad

Mod Squad

HP: 1200

Day: 5

Berserker
Berserker
While your enemy has more health than you, your Weapons have their cooldowns reduced by [5%/10%/20%]
Big Ego
Big Ego
Your Weapons have Lifesteal
Drops from: Elite Duelist
Elite Duelist

Elite Duelist

HP: 2325

Day: 9

Big Guns
Big Guns
Double the Damage of your Large Weapons
Big Numbers
Big Numbers
Your large items have [+25%/+50%] Crit Chance
Blizzard
Blizzard
At the start of each fight, Freeze all non-weapon items for [2/3] second(s)
Drops from: Frost Street Champion
Frost Street Champion

Frost Street Champion

HP: 3200

Day: 10

Bloodhound
Bloodhound
The first time your enemy falls below half health each fight, Charge your items [2/3/4] second(s)
Boar Market
Boar Market
Your leftmost and rightmost Weapons have + Damage equal to [1x/2x] their value
Bold Under Pressure
Bold Under Pressure
The first time you fall below half health each fight, Haste [2/4/6] items 2 second(s)
Bonk
Bonk
Enemy cooldowns are increased by 1 second(s)
Drops from: Thug
Thug

Thug

HP: 1550

Day: 7

Brawler
Brawler
You have [+100/+200/+300] Max Health for each Weapon you have
Buddy System
Buddy System
If you have exactly one Friend, reduce its and the Core's cooldown by [5%/10%/15%]
Building Crescendo
Building Crescendo
When you use an item, your items gain [3%/6%] Crit Chance for the fight
Bullet Time
Bullet Time
The first [4/8] times you use an Ammo item each fight, Slow 1 item for 1 second(s)
Burn Containment
Burn Containment
The first [5/10] times you Burn each fight, Charge 1 Shield item 1 second(s)
Burning Rage
Burning Rage
When you Burn, your Weapons gain [+2/+4/+6/+8] Damage for the fight
Drops from: Infernal
Infernal

Infernal

HP: 1925

Day: 6

Burning Shield
Burning Shield
The first time you fall below half health each fight, Shield equal to [2/3/4] times the Burn on your opponent
Burst of Flame
Burst of Flame
The first time your enemy falls below half health each fight, Burn [10/15/20/25]
Drops from: Flame Juggler
Flame Juggler

Flame Juggler

HP: 900

Day: 4

, Flame Juggler
Flame Juggler

Flame Juggler

HP: 900

Day: 4

Captain's Charge
Captain's Charge
The first time you use a Large item each fight, Haste [2/3/4] items for 3 second(s)
Cash Deposits
Cash Deposits
Your Weapons have + Damage equal to your gold
Chemical Fire
Chemical Fire
Your Burn items have [+2/+4/+6] Burn
Chilling Touch
Chilling Touch
The first time you Freeze each fight, Slow all your opponent's items for [3/5/7] second(s)
Drops from: Lich
Lich

Lich

HP: 1900

Day: 6

Chocoholic
Chocoholic
When you sell a medium or large item, get [1/2] Chocolate Bar(s)
Circle of Life
Circle of Life
Your leftmost Weapon has lifesteal
Clean Storefront
Clean Storefront
Your leftmost item has [+15/+30/+50] value during combat
Drops from: Sergeant Suds
Sergeant Suds

Sergeant Suds

HP: 1200

Day: 7

Combat Medic
Combat Medic
When you Heal, an item gains [3%/5%] Crit Chance for the fight
Drops from: Property Baron
Property Baron

Property Baron

HP: 2500

Day: 10

Command Ship
Command Ship
If you have a Vehicle, reduce your non-vehicle items' cooldowns by [10%/15%/20%]
Drops from: Car Conductor
Car Conductor

Car Conductor

HP: 1925

Day: 8

Commercial Zoning
Commercial Zoning
When you use a Property, deal Damage equal to [1x/2x] your gold
Conflagration
Conflagration
When you use an item with Burn, that item gains [1/2] Burn for the fight
Coolant Leak
Coolant Leak
The first [4/8] times you use your rightmost item each fight, Freeze 1 item for 1 second(s)
Corrosive Toxins
Corrosive Toxins
When you Poison, enemy Weapons lose [2/4] Damage
Cosmic Wind
Cosmic Wind
When you Crit, Haste 1 item for [1/2/3] second(s)
Drops from: Cosmic Roc
Cosmic Roc

Cosmic Roc

HP: 1550

Day: 7

, Cosmic Roc
Cosmic Roc

Cosmic Roc

HP: 1550

Day: 7

Counterstrike
Counterstrike
The first 5 times your enemy uses a Weapon, Charge [1/2/3] item(s) 1 second(s)
CPU Throttling
CPU Throttling
The first [5/10] times you use The Core each fight, Slow 1 item for 2 second(s)
Crashing Waves
Crashing Waves
The first [5/10] times you use an Aquatic item each fight, Haste 1 Weapon for 1 second(s)
Drops from: Loan Shark
Loan Shark

Loan Shark

HP: 1550

Day: 6

Creeping Chill
Creeping Chill
The first time you Slow each fight, Freeze 1 item for [3/4/5] second(s)
Creeping Toxins
Creeping Toxins
The first [5/10] times you Slow each fight, Charge 1 Poison item 1 second(s)
Critical Aid
Critical Aid
Your Heal items have [+5%/+10%/+15%/+20%] Crit Chance
Drops from: Joyful Jack
Joyful Jack

Joyful Jack

HP: 1550

Day: 7

, Joyful Jack
Joyful Jack

Joyful Jack

HP: 1550

Day: 7

Critical Captain
Critical Captain
The first time you use a Large item each fight, your items gain [+4%/+8%/+12%/+16%] Crit Chance for the fight
Critical Investments
Critical Investments
Your Properties have [+10%/+15%/+20%] Crit Chance
Critical Protector
Critical Protector
Your Shield items have [+5%/+10%/+15%/+20%] Crit Chance
Cryomastery
Cryomastery
The first [3/6] times you Shield each fight, Freeze 1 item for 2 second(s)
Drops from: Volkas Enforcer
Volkas Enforcer

Volkas Enforcer

HP: 3200

Day: 10

Deadly Eye
Deadly Eye
Your Weapons have [+5%/+10%/+15%/+20%] Crit Chance
Drops from: Fanged Inglet
Fanged Inglet

Fanged Inglet

HP: 100

Day: 1

, Death Knight Reaper
Death Knight Reaper

Death Knight Reaper

HP: 3675

Day: 9

Defense Grid
Defense Grid
At the start of each fight, gain Shield equal to [10%/20%/35%/50%] of your Max Health
Defensive Stance
Defensive Stance
When you use a Weapon, your Shield items gain [3/6/9] Shield for the fight
Depth Charge
Depth Charge
If you have exactly one Weapon, it has [+5/+10] Max Ammo
Desperate Cleanse
Desperate Cleanse
The first time you fall below half health each fight, remove Freeze and Slow from your items and Cleanse half your Burn and Poison
Drops from: Death Knight Reaper
Death Knight Reaper

Death Knight Reaper

HP: 3675

Day: 9

Desperate Strike
Desperate Strike
While you have less health than your opponent, your items gain [10%/15%/20%] Crit Chance
Diamond Fangs
Diamond Fangs
Your Small Diamond-tier items have their cooldowns reduced by [30%/40%/50%/60%]
Drops from: Sabretooth
Sabretooth

Sabretooth

HP: 650

Day: 5

Diamond Heart
Diamond Heart
You have [+300/+500] Max Health for each Diamond-tier item you have
Distributed Systems
Distributed Systems
When you use a large item, Haste [2/3] small items for [2/3] second(s)
Drops from: Weapons Platform
Weapons Platform

Weapons Platform

HP: 2750

Day: 9

Double Down
Double Down
The first time you fall below half health each fight, double the Damage of your leftmost Weapon for the fight
Draconic Rage
Draconic Rage
When you use a Medium item, one of your Burn items gains +10 Burn for the fight
Drops from: Dragon
Dragon

Dragon

HP: 3675

Day: 8

Dual Wield
Dual Wield
If you have exactly 2 Weapons in play, your items have +50% Crit Chance
Drops from: Event
Event

Event

HP: 1000

Day: 9

Electrified Hull
Electrified Hull
The first [4/8] times you Shield each fight, Charge 1 item 1 second(s)
Emergency Burn
Emergency Burn
The first time you fall below half health each fight, Burn [20/30/40]
Emergency Draught
Emergency Draught
The first time you fall below half health each fight, gain [20/30/40] Regeneration for the fight
Emergency Shield
Emergency Shield
The first time you fall below half health each fight, use your highest Shield item
Endurance
Endurance
When you use a Weapon, your Heal items gain [+10/+20/+30] Heal for the fight
Equivalent Exchange
Equivalent Exchange
When you Heal, Charge 1 Poison item 1 second(s)
Drops from: Joyful Jack
Joyful Jack

Joyful Jack

HP: 1550

Day: 7

, Joyful Jack
Joyful Jack

Joyful Jack

HP: 1550

Day: 7

Expert Pilot
Expert Pilot
Your Shield Vehicles gain [30%/60%] Shield
Drops from: Car Conductor
Car Conductor

Car Conductor

HP: 1925

Day: 8

Exposing Toxins
Exposing Toxins
When you Poison, your items gain [+1%/+2%/+3%] Crit Chance for the fight
Drops from: Enclave Weeper
Enclave Weeper

Enclave Weeper

HP: 1550

Day: 6

, Enclave Revenant
Enclave Revenant

Enclave Revenant

HP: 3200

Day: 9

Extreme Comfort
Extreme Comfort
When you Heal, your Shield items gain [1/2/3/4] Shield for the fight
Drops from: Retiree
Retiree

Retiree

HP: 650

Day: 4

Fiery
Fiery
Your Burn items have [+2/+4/+6/+8] Burn
Drops from: Pyro
Pyro

Pyro

HP: 100

Day: 1

Fiery Rebirth
Fiery Rebirth
The first time you would die each fight, Heal to full
Drops from: Radiant Corsair
Radiant Corsair

Radiant Corsair

HP: 3200

Day: 7

Final Dose
Final Dose
Your rightmost Poison item has [+3/+6/+9/+12] Poison
Final Flame
Final Flame
Your rightmost Burn item has [+3/+6/+9/+12] Burn
Finesse Shield
Finesse Shield
While your enemy has more health than you, your Shield items have their cooldowns reduced by [5%/10%/20%]
Firepower
Firepower
When you use the Core, adjacent Weapons gain [10/20/30] Damage for the fight
Firestarter
Firestarter
At the start of each fight, Burn [17/25/35]
Drops from: Infernal Frigate
Infernal Frigate

Infernal Frigate

HP: 1925

Day: 8

First Flames
First Flames
The first time you use a Large item each fight, Burn [10/15/20]
First Responder
First Responder
Your leftmost Heal item has [+20/+35/+50/+65] Heal
Drops from: Roaming Isle
Roaming Isle

Roaming Isle

HP: 2750

Day: 9

First Strike
First Strike
Your items have [+30%/+50%] Crit Chance
Flamedancer
Flamedancer
Your Burn items have [+2%/+4%/+6%/+8%] Crit Chance
Drops from: Tempest Flamedancer
Tempest Flamedancer

Tempest Flamedancer

HP: 300

Day: 3

, Radiant Corsair
Radiant Corsair

Radiant Corsair

HP: 3200

Day: 7

Flanking Aid
Flanking Aid
The first time you use a Large item each fight, Adjacent items gain [+15/+20/+25] Heal for the fight
Flanking Criticals
Flanking Criticals
The first time you use a Large item each fight, Adjacent items gain [15%/20%/25%] Crit Chance for the fight
Flanking Fire
Flanking Fire
The first time you use a Large item each fight, Adjacent items gain [7/10/13] Burn for the fight
Flanking Shield
Flanking Shield
The first time you use a Large item each fight, adjacent Shield items gain [15/30/50] Shield for the fight
Flanking Shots
Flanking Shots
The first time you use a Large item each fight, adjacent Weapons gain [15/30/50] Damage for the fight
Flanking Toxins
Flanking Toxins
The first time you use a Large item each fight, adjacent Poison items gain [4/6/8] Poison for the fight
Drops from: Ahexa
Ahexa

Ahexa

HP: 900

Day: 4

Flashy Mechanic
Flashy Mechanic
When you use a Tool, items adjacent to it gain [3%/6%/9%] Crit Chance
Drops from: Boilerroom Brawler
Boilerroom Brawler

Boilerroom Brawler

HP: 450

Day: 4

, Foreman
Foreman

Foreman

HP: 1200

Day: 6

Flashy Pilot
Flashy Pilot
When you use a Vehicle, your items gain [10%/20%/30%] Crit Chance
Flashy Reload
Flashy Reload
When you Crit with an item, Reload another item 1 Ammo
Drops from: Hakurvian Rocket Trooper
Hakurvian Rocket Trooper

Hakurvian Rocket Trooper

HP: 900

Day: 5

Flurry of Blows
Flurry of Blows
The first [4/8] times you use a Weapon each fight, Charge 1 item 1 second(s)
Focused Rage
Focused Rage
The first time you fall below half health each fight, double all your items' Crit Chance for the fight
Follow-Up Care
Follow-Up Care
Your rightmost Heal item has [+20/+35/+50/+65] Heal
Drops from: Roaming Isle
Roaming Isle

Roaming Isle

HP: 2750

Day: 9

Foreboding Winds
Foreboding Winds
When any player uses an item, all items gain [2%/4%] Crit Chance for the fight
Drops from: Lord of the Wastes
Lord of the Wastes

Lord of the Wastes

HP: 3675

Day: 10

Frontal Shielding
Frontal Shielding
Your leftmost Shield item has [+20/+30/+40/+50] Shield
Drops from: Boarrior
Boarrior

Boarrior

HP: 300

Day: 2

Frostfire
Frostfire
The first time you Burn each fight, Freeze 1 item for [3/4/5] second(s)
Frozen Flames
Frozen Flames
When your items gain Freeze, Burn [8/12/16]
Frozen Shot
Frozen Shot
The first [4/8] times you use your Slowest Weapon each fight, Freeze 1 item of equal or smaller size for 1 second(s)
Frozen Synapse
Frozen Synapse
The first [5/10] times you Freeze each fight, Haste the Core for 2 second(s)
Full Arsenal
Full Arsenal
Your item's cooldowns are reduced by [5%/10%] if you have a Vehicle, reduced by [5%/10%] if you have a Weapon, and reduced by [5%/10%] if you have a Tool
Drops from: Bloodreef Captain
Bloodreef Captain

Bloodreef Captain

HP: 1925

Day: 9

Glass Cannon
Glass Cannon
Both players' Weapons have double Damage
Grease Fire
Grease Fire
When you use a Tool, Burn [3/5]
Gunner
Gunner
Your items have [+1/+2/+3] Max Ammo
Drops from: Scout Trooper
Scout Trooper

Scout Trooper

HP: 650

Day: 3

Hard Shell
Hard Shell
The first time you fall below half health each fight, Shield equal to [20%/30%/40%/50%] of your Max Health
Drops from: Coconut Crab
Coconut Crab

Coconut Crab

HP: 200

Day: 2

Hardened Shield
Hardened Shield
When your enemy uses a Weapon, your Shield items gain [5/10] Shield for the fight
Hardly Workin'
Hardly Workin'
When you Slow, gain [2/4] Regeneration for the fight
Heal Power
Heal Power
Your Heal items have [+10/+20/+30/+40] Heal
Healthy Hoarder
Healthy Hoarder
You have [+35/+100/+200/+300] Max Health for each Non-Weapon item you have
Healthy Lifestyle
Healthy Lifestyle
You have [1/2/3] Regeneration for each non-weapon item you have
Healthy Tip
Healthy Tip
When you gain gold, permanently gain Max Health equal to [1x/2x] the amount of gold gained
Heat Lover
Heat Lover
When you Burn, gain [2/4/6/8] Regeneration for the fight
Heat Shield
Heat Shield
When you Burn with an item, gain Shield equal to [1x/2x] that item's Burn
Heated Shells
Heated Shells
When you use an Ammo item, Burn [2/3/4]
Heavy Firepower
Heavy Firepower
If you have 5 or fewer items in play, your Weapons have [+25/+50/+75] Damage
Drops from: Bloodreef Captain
Bloodreef Captain

Bloodreef Captain

HP: 1925

Day: 9

Heavy Machinery
Heavy Machinery
The first [5/10] times you use The Core each fight, Haste 1 item for 2 second(s)
Heavy Mettle
Heavy Mettle
Your Shield items have + Shield equal to [2/3/4] times your level
Heavy Shielding
Heavy Shielding
Your Large Shield items have [+12/+36/+72/+120] Shield
Honed Arsenal
Honed Arsenal
Your items have [+2%/+4%/+6%] Crit Chance per Weapon you have
Honed Strike
Honed Strike
When you Crit with an item, it gains [+5%/+10%] Crit Chance for the fight
Hot Spot
Hot Spot
When you use your leftmost item, Burn [2/3/4]
Housewarming Gifts
Housewarming Gifts
When you buy a Property, gain [1/2] Chocolate Bar(s) and [1/2] Spare Change
Hunker Down
Hunker Down
The first time you fall below half health each fight, Shield equal to [30%/50%/80%] of your Max Health
Drops from: Treasure Turtle
Treasure Turtle

Treasure Turtle

HP: 1925

Day: 7

Hyper Focus
Hyper Focus
If you have only one medium item, its cooldown is reduced by 30%
Drops from: Veteran Octopus
Veteran Octopus

Veteran Octopus

HP: 8888

Day: 10

Hypnotic Drain
Hypnotic Drain
When you use a Weapon with Lifesteal, Freeze a smaller item for 2 second(s)
Drops from: Death Knight Reaper
Death Knight Reaper

Death Knight Reaper

HP: 3675

Day: 9

Ice Bullets
Ice Bullets
When you Freeze, Reload a Weapon 1 Ammo
Ignition
Ignition
Immolating Spark
Immolating Spark
Your leftmost Burn item has [+3/+6/+9/+12] Burn
Improved Toxins
Improved Toxins
Your Poison items have [+2/+4/+6/+8] Poison
Drops from: Wandering Shoal
Wandering Shoal

Wandering Shoal

HP: 2325

Day: 8

Improvised Burn
Improvised Burn
When you Crit, your Burn items gain [1/2] Burn for the fight
Improvised Heal
Improvised Heal
When you Crit, your Heal items gain [+10/+20/+30] Heal for the fight
Improvised Poison
Improvised Poison
When you Crit, your Poison items gain [1/2] Poison for the fight
Improvised Protection
Improvised Protection
When you Crit, your Shield items gain [5/10/15] Shield for the fight
Improvised Weaponry
Improvised Weaponry
When you Crit, your Weapons gain [5/10/15] Damage for the fight
Industrialist
Industrialist
Reduce the cooldown of your Properties by [10%/15%]
Inexorable
Inexorable
Your items have +2% Crit Chance
Initial Chill
Initial Chill
The first time you use a Large item each fight, Freeze 1 item for [3/4/5] second(s)
Initial Dose
Initial Dose
Your leftmost Poison item has [+3/+6/+9/+12] Poison
Drops from: Gorgon Noble
Gorgon Noble

Gorgon Noble

HP: 1200

Day: 5

Into the Void
Into the Void
At the start of each fight, destroy an item on each player's board for the fight
Drops from: Void Golem
Void Golem

Void Golem

HP: 3675

Day: 10

Intrusion Countermeasures
Intrusion Countermeasures
The first time you fall below half health in a fight, use your Friends
Invigorating Blade
Invigorating Blade
The first [5/10] times you use a Weapon each fight, Charge 1 Heal item 1 second(s)
Invigorating Cold
Invigorating Cold
The first time you Freeze each fight, Haste [1/2/3] items for 2 second(s)
Drops from: Frost Street Champion
Frost Street Champion

Frost Street Champion

HP: 3200

Day: 10

Iron Sharpens Iron
Iron Sharpens Iron
Your leftmost Weapon has +2 Damage
Juggler
Juggler
When you use a small item, Charge a large item for 1 second(s)
Drops from: Trash Titan
Trash Titan

Trash Titan

HP: 2750

Day: 10

Jury Rigger
Jury Rigger
When you use an Ammo item, Reload the item to the left of it [1/2/3] Ammo
Drops from: Trash Golem
Trash Golem

Trash Golem

HP: 1400

Day: 6

Keen Eye
Keen Eye
Your items have [+4%/+8%/+12%/+16%] Crit Chance
Drops from: Boss Harrow
Boss Harrow

Boss Harrow

HP: 2325

Day: 10

, Covetous Thief
Covetous Thief

Covetous Thief

HP: 400

Day: 2

, Giant Mosquito
Giant Mosquito

Giant Mosquito

HP: 250

Day: 2

, Outlands Dervish
Outlands Dervish

Outlands Dervish

HP: 450

Day: 4

, Hakurvian Rocket Trooper
Hakurvian Rocket Trooper

Hakurvian Rocket Trooper

HP: 900

Day: 5

, Cosmic Roc
Cosmic Roc

Cosmic Roc

HP: 1550

Day: 7

, Cosmic Roc
Cosmic Roc

Cosmic Roc

HP: 1550

Day: 7

, Weapons Platform
Weapons Platform

Weapons Platform

HP: 2750

Day: 9

Knife Tricks
Knife Tricks
When you use a Weapon, reduce its cooldown by 5% for the fight
Large Appetites
Large Appetites
If you have 5 or fewer items, you have [+500/+1000/+2000] Max Health
Large Poisons
Large Poisons
Your Large Poison items have [+4/+8/+12/+16] Poison
Lash Out
Lash Out
At the start of each fight, Poison [3/6/9/12]
Drops from: Viper
Viper

Viper

HP: 75

Day: 1

Left Eye
Left Eye
Your leftmost item has [+8%/+16%/+24%/+32%] Crit Chance
Left-Handed
Left-Handed
Your leftmost Weapon deals [+20/+30/+40/+50] Damage
Drops from: Hellbilly
Hellbilly

Hellbilly

HP: 900

Day: 4

, Ferros Khan
Ferros Khan

Ferros Khan

HP: 2325

Day: 9

Lefty Loosey
Lefty Loosey
The first [5/10] times you use your leftmost item each fight, Haste 1 item for 1 second(s)
Lethargy
Lethargy
All items have a cooldown increase of [30%/50%]
Letting off Steam
Letting off Steam
The first [5/10] times you Burn each fight, Haste the Core for 2 second(s)
Lifting
Lifting
Your Weapons have +1 Damage
Like Clockwork
Like Clockwork
When you level up, Your Weapons gain [+5/+10/+15/+20] Damage
Liquid Cooled
Liquid Cooled
The first [5/10] times use the Core each fight, Freeze 1 item of equal or smaller size for 1 second(s)
Living Flame
Living Flame
The first time you fall below half health each fight, your Burn items have their cooldowns reduced by 50% for the fight
Loaded Fury
Loaded Fury
Your Weapons have [+1/+2/+3] Damage for each Ammo you have on your items in play
Long Strides
Long Strides
If you have 5 or fewer items, your items have their cooldowns reduced by [4%/8%/12%]
Machine Learning
Machine Learning
When you buy or upgrade this, upgrade the core
Makeshift Plate
Makeshift Plate
Your Shield items have +1 Shield for every [4/3/2] gold you have
Master Salesman
Master Salesman
Your items have double value during combat
Drops from: Property Baron
Property Baron

Property Baron

HP: 2500

Day: 10

Medical Ward
Medical Ward
Your Large Heal items have [+12/+36/+72/+120] Heal
Minimalist
Minimalist
If you have no Weapons, your items' cooldowns are reduced by [10%/20%]
Mixed Message
Mixed Message
The first [4/8] times you use a non-Weapon item each fight, Charge 1 Weapon 1 second(s)
Moth to a Flame
Moth to a Flame
You have Regeneration equal to half the Burn on your enemy
Neophiliac
Neophiliac
The first time you Freeze, Burn, Slow, Poison, and Haste each fight, Charge 1 item [2/4] second(s)
Drops from: Dr. Vortex
Dr. Vortex

Dr. Vortex

HP: 2325

Day: 8

Net Launcher
Net Launcher
The first time you use a Large item each fight, Slow [2/3/4] item(s) for 3 second(s)
Noisy Cricket
Noisy Cricket
If you have at least 7 items in play, your Weapons deal [+20/+25/+30] Damage
Oceanic Rush
Oceanic Rush
At the start of each fight, Haste [1/2/3] Aquatic items for 2 second(s)
One Shot, One Kill
One Shot, One Kill
If you only have one Weapon, it deals triple Damage and has its cooldown increased by 50%
Drops from: Ferros Khan
Ferros Khan

Ferros Khan

HP: 2325

Day: 9

Open for Business
Open for Business
You have [+1/+2/+3] income for each Property you have (including Stash)
Outmaneuver
Outmaneuver
The first [5/10] times you Slow each fight, Haste 1 Vehicle for 2 second(s)
Overclocked
Overclocked
The Core has its cooldown reduced by [10%/15%]
Panic
Panic
The first time you fall below 50% health each fight, Reload [2/4/6/8] items
Drops from: Dabbling Apprentice
Dabbling Apprentice

Dabbling Apprentice

HP: 350

Day: 3

Paralytic Poison
Paralytic Poison
The first time you Poison each fight, Freeze 1 item for [3/4/5] second(s)
Drops from: Gorgon Noble
Gorgon Noble

Gorgon Noble

HP: 1200

Day: 5

Paralyzing Rush
Paralyzing Rush
When you Slow, Haste a Weapon [1/2] second(s)
Drops from: Dire Mosquito
Dire Mosquito

Dire Mosquito

HP: 900

Day: 6

Parting Shot
Parting Shot
When you use an item with Ammo, it gains [+5%/+10%] Crit Chance for the fight
Drops from: Hulking Experiment
Hulking Experiment

Hulking Experiment

HP: 2325

Day: 10

Party Like it's 011111001111
Party Like it's 011111001111
When you upgrade a Friend, your other items gain [3/6/9] bonus Damage, [3/6/9] bonus Shield and [1/2/3] bonus Burn
Peaceful Eye
Peaceful Eye
Your Non-Weapon items have [+5%/+10%/+15%/+20%] Crit Chance
Petrifying Gaze
Petrifying Gaze
The first time you fall below half health each fight, Freeze all enemy items for [1/2/3] second(s)
Drops from: Gorgon Noble
Gorgon Noble

Gorgon Noble

HP: 1200

Day: 5

, Lich
Lich

Lich

HP: 1900

Day: 6

Pickpocket
Pickpocket
At the start of each fight, gain [1/2/3/4] gold
Drops from: Covetous Thief
Covetous Thief

Covetous Thief

HP: 400

Day: 2

Poison Tyrant
Poison Tyrant
When you Poison, gain [2/4/6/8] Regeneration for the fight
Drops from: Viper Tyrant
Viper Tyrant

Viper Tyrant

HP: 1200

Day: 7

Poisonous Opener
Poisonous Opener
The first time you use a Large item each fight, Poison [10/15/20]
Power Broker
Power Broker
Your Weapons have + Damage equal to [1x/2x] your income
Drops from: Loan Shark
Loan Shark

Loan Shark

HP: 1550

Day: 6

Precision Diver
Precision Diver
Your Aquatic items have [+8%/+10%/+12%] Crit Chance
Prime Real Estate
Prime Real Estate
When you use a Property, adjacent items gain [5%/10%/15%] Crit Chance for the fight
Property Mogul
Property Mogul
When you buy a Property, permanently gain [50/100/150] Max Health
Prosperity
Prosperity
Your Shield items have + Shield equal to the value of your Items
Drops from: Awakened District
Awakened District

Awakened District

HP: 4700

Day: 10

Purifying Flame
Purifying Flame
When you gain Regeneration, a Burn item gains [1/2] Burn for the fight
Drops from: Enclave Revenant
Enclave Revenant

Enclave Revenant

HP: 3200

Day: 9

Pyromania
Pyromania
When you use a large item, Burn [10/15]
Quality over Quantity
Quality over Quantity
If you have exactly one Weapon, it has Lifesteal and [5%/10%] Crit Chance
Quick Freeze
Quick Freeze
The first time you Haste each fight, Freeze 1 item for [3/4/5] second(s)
Quick Ignition
Quick Ignition
At the start of each fight, Haste [2/3] Burn items for 2 second(s)
Rapid Relief
Rapid Relief
While your enemy has more health than you, your Heal items have their cooldowns reduced by [5%/10%/15%]
Ravenous
Ravenous
The first time you fall below half health each fight, destroy an item for the fight
Re-Tooled
Re-Tooled
Your leftmost Tool has +1 Multicast
Reaching the Summit
Reaching the Summit
When you Freeze, your items gain [+2%/+4%] Crit Chance for the fight
Drops from: Volkas Enforcer
Volkas Enforcer

Volkas Enforcer

HP: 3200

Day: 10

, Chilly Charles
Chilly Charles

Chilly Charles

HP: 1925

Day: 7

Rear Shielding
Rear Shielding
Your rightmost Shield item has [+20/+30/+40/+50] Shield
Red Envelope
Red Envelope
When you buy this, gain 10 gold
Reel 'Em In
Reel 'Em In
The first time your enemy falls below half health each fight, your items have their cooldowns reduced by 50% for the fight
Regenerative
Regenerative
You have [10/20/30] Regeneration
Drops from: Dragon
Dragon

Dragon

HP: 3675

Day: 8

Reinforced Steel
Reinforced Steel
When you use a Property, your Weapons gain [+5/+10/+15] Damage and your Shield items gain [+5/+10/+15] Shield for the fight
Relax Bro
Relax Bro
When you Slow, gain [2/4] Regeneration for the fight
Drops from: Yerdan
Yerdan

Yerdan

HP: -1

Day: 9

Renovation
Renovation
When you level up, upgrade a Property
Reserve Shield
Reserve Shield
The first time you use a Large item each fight, Shield equal to [10%/20%/30%] of your Max Health
Retaliatory Toxins
Retaliatory Toxins
The first time you fall below half health each fight, Poison [20/30/40]
Retool
Retool
When you use a Tool, Reload an adjacent item
Drops from: Master Alchemist
Master Alchemist

Master Alchemist

HP: 2325

Day: 10

Rigged
Rigged
At the start of each fight, Haste [2/3/4/5] items for 3 second(s)
Drops from: Eccentric Etherwright
Eccentric Etherwright

Eccentric Etherwright

HP: 650

Day: 3

Right Eye
Right Eye
Your rightmost item has [+8%/+16%/+24%/+32%] Crit Chance
Right-Handed
Right-Handed
Your rightmost Weapon has [+20/+30/+40/+50] Damage
Drops from: Ferros Khan
Ferros Khan

Ferros Khan

HP: 2325

Day: 9

Righty Tighty
Righty Tighty
The first [5/10] times you use your rightmost item each fight, Slow 1 item for 1 second(s)
Rush
Rush
At the start of each fight, Haste a Weapon [3/5/7/9] second(s)
Drops from: Giant Mosquito
Giant Mosquito

Giant Mosquito

HP: 250

Day: 2

Rust
Rust
At the start of each fight, Slow 1 item for [3/5/7/9] second(s)
Drops from: Rogue Scrapper
Rogue Scrapper

Rogue Scrapper

HP: 450

Day: 2

, Rogue Scrapper
Rogue Scrapper

Rogue Scrapper

HP: 450

Day: 2

Sabotage
Sabotage
The first [5/10] times you use a Tool each fight, Slow 1 item for 1 second(s)
Second Degree Burns
Second Degree Burns
Your Medium Burn items have [+2/+4/+6/+8] Burn
Second Wind
Second Wind
The first time you use a Large item each fight, Heal [20%/40%/60%] of your Max Health
Sharp Corners
Sharp Corners
When you Shield, your Weapons gain [3/6/9] Damage for the fight
Sharpened Steel
Sharpened Steel
When you use a Weapon, Adjacent items gain [4%/8%/12%] Crit Chance for the fight
Drops from: Bouncertron
Bouncertron

Bouncertron

HP: 2325

Day: 8

Sharpshooter
Sharpshooter
Your Ammo items have [+3%/+6%/+9%/+12%] Crit Chance
Shatter
Shatter
When you Freeze, your Weapons gain [+10/+15/+20] Damage for the fight
Shield Bash
Shield Bash
The first [4/8] times your enemy uses a non-weapon item each fight, Charge 1 Weapon 1 second(s)
Shored Up
Shored Up
When you Heal, Charge a Shield item 1 second(s)
Drops from: Roaming Isle
Roaming Isle

Roaming Isle

HP: 2750

Day: 9

Sick Burn
Sick Burn
The first [5/10] times you Poison each fight, Charge 1 Burn item 1 second(s)
Slow and Steady
Slow and Steady
When you Slow, your Weapons gain [3/6] Damage for the fight
Drops from: Prince Marianas
Prince Marianas

Prince Marianas

HP: 1200

Day: 4

Slow Burn
Slow Burn
The first [5/10] times you Slow each fight, Charge 1 Burn item 1 second(s)
Drops from: Burninator Bot
Burninator Bot

Burninator Bot

HP: 2325

Day: 8

Slowed Targets
Slowed Targets
When you Slow, your items gain [+1%/+2%/+3%] Crit Chance for the fight
Drops from: Prince Marianas
Prince Marianas

Prince Marianas

HP: 1200

Day: 4

Small Refresh
Small Refresh
When you use a small item, Heal [5/10/15/20]
Drops from: Street Gamer
Street Gamer

Street Gamer

HP: 450

Day: 3

Snowstorm
Snowstorm
When you Freeze, your Weapons gain [2/4/6/8] Damage for the fight
Drops from: Frost Street Challenger
Frost Street Challenger

Frost Street Challenger

HP: 550

Day: 3

Sparring Partner
Sparring Partner
When you would die, Cleanse all Burn and Poison, double your Max Health and Heal to full
Drops from: Event
Event

Event

HP: 1000

Day: 9

Specialist
Specialist
If you have exactly 1 Weapon, your Shield items have [+10/+20/+30] Shield
Standardized Care
Standardized Care
Your Medium Heal items have [+6/+18/+36/+60] Heal
Standardized Defenses
Standardized Defenses
Your Medium Shield items have [+6/+18/+36/+60] Shield
Standardized Toxins
Standardized Toxins
Your Medium Poison items have [+2/+4/+6/+8] Poison
Static Acceleration
Static Acceleration
When you Haste, your items gain [+1%/+2%] Crit Chance for the fight
Staying Power
Staying Power
When you use a Tool, Heal [5/10/15/20]
Stop That!
Stop That!
The first time you fall below half health each fight, Slow [2/4/6] items for 2 second(s)
Strength
Strength
Your Weapons deal [+10/+15/+20/+25] Damage
Drops from: Boss Harrow
Boss Harrow

Boss Harrow

HP: 2325

Day: 10

, Infernal
Infernal

Infernal

HP: 1925

Day: 6

, Elite Duelist
Elite Duelist

Elite Duelist

HP: 2325

Day: 9

, Event
Event

Event

HP: 1000

Day: 9

Strong Arm
Strong Arm
Your Weapons have + Damage equal to [1x/2x/3x] your income
Stunning Strike
Stunning Strike
The first time you Crit each fight, Freeze 1 item for [3/4/5] second(s)
Submerged
Submerged
Your Weapons have [+3/+6/+9] Damage for each Aquatic item you have
Tall Buildings
Tall Buildings
When you use a Property, Haste items adjacent to it [1/2] second(s)
Tempering
Tempering
When you use a Weapon, it gains [+3/+6/+9] Damage for the fight
Temporal Strike
Temporal Strike
If you have exactly one Weapon, the first [5/10] times you use it each fight, Slow 1 item for 3 second(s)
The Best Defense
The Best Defense
When you use a Weapon, Weapons adjacent to it gain [+3/+6/+9] Damage for the fight
The Right Tool
The Right Tool
Your non-tool items have [+5%/+10%/+15%] Crit Chance for each Tool you have
Thick Hide
Thick Hide
When you Slow, Charge 1 item 1 second(s)
Drops from: Wandering Shoal
Wandering Shoal

Wandering Shoal

HP: 2325

Day: 8

Third Degree Burns
Third Degree Burns
Your Large Burn items have [+4/+8/+12/+16] Burn
Time to Tinker
Time to Tinker
When you Haste, Shield [10/20/30/40]
Drops from: Boilerroom Brawler
Boilerroom Brawler

Boilerroom Brawler

HP: 450

Day: 4

Tiny Dancer
Tiny Dancer
If you have at least 7 items in play, your items have their cooldowns reduced by [5%/10%/15%]
Titanium Casing
Titanium Casing
When you use The Core, your Shield items gain [15/30] Shield for the fight
Tools of the Trade
Tools of the Trade
The first [5/10] times you use a Tool each fight, Haste 1 Tool for 1 second(s)
Toughness
Toughness
Your Shield items have [+10/+15/+20/+25] Shield
Drops from: Awakened District
Awakened District

Awakened District

HP: 4700

Day: 10

, Treasure Turtle
Treasure Turtle

Treasure Turtle

HP: 1925

Day: 7

Toxic
Toxic
When you Poison, your Weapons gain [5/10/15] Damage for the fight
Toxic Exposure
Toxic Exposure
When you Poison, your enemy loses [5/10] Max Health for the fight
Toxic Flame
Toxic Flame
When you Burn with an item, Poison [1/2]
Toxic Friendship
Toxic Friendship
When you use a Friend, Poison [1/2]
Drops from: Zookeeper
Zookeeper

Zookeeper

HP: 900

Day: 6

Toxic Shield
Toxic Shield
The first time you fall below half health each fight, Shield equal to [2/3/4] times the Poison on your opponent
Toxic Weapons
Toxic Weapons
Your Poison items have [+2/+4/+6] Poison for each Weapon you have
Toxin Injector
Toxin Injector
At the start of each fight, Haste [2/3] Poison items for 2 second(s)
Tracer Fire
Tracer Fire
When you Burn, your items gain [+1%/+2%/+3%] Crit Chance for the fight
Drops from: Infernal
Infernal

Infernal

HP: 1925

Day: 6

, Shock Trooper
Shock Trooper

Shock Trooper

HP: 1925

Day: 7

Trader
Trader
At the start of each day, your items gain [1/2] value
Drops from: Property Baron
Property Baron

Property Baron

HP: 2500

Day: 10

Trained
Trained
When you Slow, a Weapon gains [+5/+10/+15/+20] Damage for the fight
Drops from: Kyver Drone
Kyver Drone

Kyver Drone

HP: 100

Day: 1

Trickle Down Economics
Trickle Down Economics
When you use a large item, Haste another item for [3/4] second(s)
Drops from: Awakened District
Awakened District

Awakened District

HP: 4700

Day: 10

Unwavering
Unwavering
When you use an item, Shield [20/40]
Drops from: Lord Arken
Lord Arken

Lord Arken

HP: 4700

Day: 10

Vengeance
Vengeance
Your leftmost and rightmost items have their cooldowns reduced by [5%/10%/15%]
Drops from: Infernal Envoy
Infernal Envoy

Infernal Envoy

HP: 900

Day: 5

Venomous Blade
Venomous Blade
The first [4/8] times you use a Weapon each fight, Charge 1 Poison item 1 second(s)
Venomous Vitality
Venomous Vitality
You have Regeneration equal to half the Poison on your enemy
Void Energy
Void Energy
When you Burn, Charge a Shield item 1 second(s)
Drops from: Void Colossus
Void Colossus

Void Colossus

HP: 4700

Day: 10

Void Rage
Void Rage
When you Burn, Haste an item for [1/2] second(s)
Drops from: Void Colossus
Void Colossus

Void Colossus

HP: 4700

Day: 10

Void Render
Void Render
When you destroy an item during combat, your Weapons gain [100/200] Damage and your Burn items gain [10/20] Burn for the fight
Drops from: Void Golem
Void Golem

Void Golem

HP: 3675

Day: 10

Warm Hugs
Warm Hugs
When you use a Friend, Burn [2/3]
Waters of Infinity
Waters of Infinity
You have [+10/+15/+20] Regeneration for each non-weapon item you have in play
Drops from: Oasis Guardian
Oasis Guardian

Oasis Guardian

HP: 1925

Day: 8

, Oasis Guardian
Oasis Guardian

Oasis Guardian

HP: 1925

Day: 8

Well-Oiled Machine
Well-Oiled Machine
When you use The Core, reduce an item's cooldown by 5% for the fight
Workin' Hard
Workin' Hard
Your Weapons have +7 Damage for each Tool you have